
Artigo de conferência2026
Artigo de conferência 90AI-generated learning stories were clear and well paced, but their quizzes did not belong in the plot
Finn Rogosch, Andreas Schrader
EDULEARN26 Proceedings
Rogosch and Schrader tested AI-generated interactive-fiction episodes with 22 STEM higher-education participants. The five-to-ten-minute stories were rated clear and appropriately long, but story-content coherence averaged below the neutral midpoint and engagement sat near it. Participants most often questioned why characters suddenly demanded technical answers, showing that a playable educational story can still fail to integrate its learning task.
interactive fictioneducational gamesgenerative AI
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