AIEDHKAI in Education Hub of Knowledge
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educational games

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A diverse group of university students explores a branching media-technology learning story while an instructor traces where quiz choices connect to the narrative
Makalah konferensi2026
Makalah konferensi 90

AI-generated learning stories were clear and well paced, but their quizzes did not belong in the plot

Finn Rogosch, Andreas Schrader

EDULEARN26 Proceedings

Rogosch and Schrader tested AI-generated interactive-fiction episodes with 22 STEM higher-education participants. The five-to-ten-minute stories were rated clear and appropriately long, but story-content coherence averaged below the neutral midpoint and engagement sat near it. Participants most often questioned why characters suddenly demanded technical answers, showing that a playable educational story can still fail to integrate its learning task.

interactive fictioneducational gamesgenerative AI
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AIEDHKAI in Education Hub of Knowledge

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